Despair Aura. All creatures within 30 feet that can see a crawling apocalypse must succeed a DC 14 WIS save or be paralyzed with fear for the next 1d4 rounds. Whether or not the save is successful, the creature cannot be affected by that crawling apocalypse’s despair aura for the next 24 hours. This is a mind-influencing fear effect, and the save DC is Charisma based.
Ink Dust. As a standard action once per day, a crawling apocalypse may spray black dust in a 60 foot cone. All creatures in the cone must succeed a DC 14 CON save or take (11d6) Necrotic damage and contract mummy rot. A successful save halves the damage and does not cause the creature to contract mummy rot.
Rejuvenating Split. 24 hours after a crawling apocalypse is slain, two crawling apocalypses form in squares adjacent to the corpse. This is only prevented if the body is reduced to ash in the area of a hallow spell.
Tentacle Transfer. As a swift action, a crawling apocalypse may transfer a Large or smaller grabbed creature to its tentacles by making an opposed STR check. If it does so, it continues to deal constrict damage. A crawling apocalypse does not gained the grappled condition if it has creatures held only in its tentacles. It may hold up to 4 Large or smaller creatures in its tentacles at a time.
Multiattack. The Crawling Apocalypse can make 2 attacks with its tentacles and 1 bite attack
Tentacle. Melee Weapon Attack: +9 to hit, reach 15ft., one target. Hit: 10 (2d6+7) when a creature is hit by this attack they must make a DC 14 Str save or be restrained by the crawling apocalypse. A creature restrained takes 1d8+7 bludgeoning damage each turn they fail to escape.
Bite. Melee Weapon Attack: +9 to hit, reach 5ft., one target. Hit: 14 (2d8+7) when a creature is hit by this attack they must make a DC 14 Con save or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.
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