Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Freedom of Movement. The ancient golem ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled.
Multiattack. The golem makes two slam attacks or uses its laser cannon.
Slam. Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 45 (8d8 + 8) bludgeoning damage.
Laser Cannon (Recharge 5-6). The golem fires a concentrated beam of light in a 90-foot line, each creature in the area must make a DC 20 Dexterity saving throw, taking 55 (10d10) radiant, cold, acid, or lighting damage on a failed save, or half as much damage on a successful one. Gauldurs tower is the cannon.
Description
The ancient defender is the last line of defense for the white city, which it wears on its head as a crown. This gargantuan defender rises from the ground and stretches out into the sea. When it is awakened by the key being placed in the pedestal, the defender awakens from his slumber and is able to be controlled. The one who controls the defender is considered restrained and is vulnerable to attack, however, the two smaller golems defend the one who controls the defender.
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