Huge Monstrosity, Chaotic Evil
Armor Class 17 Natural hide
Hit Points 210 (17d12 + 5)
Speed 40 ft., Climb 30 ft.
STR
20 (+5)
DEX
18 (+4)
CON
20 (+5)
INT
12 (+1)
WIS
22 (+6)
CHA
8 (-1)
Saving Throws STR +9, CON +9, WIS +10
Skills Athletics +9, Perception +10, Stealth +8
Damage Resistances Acid, Cold, Force
Damage Immunities Necrotic, Poison, Psychic
Condition Immunities Charmed, Frightened, Grappled, Poisoned, Stunned
Senses Blindsight 60ft, Darkvision 120ft, Passive Perception 20
Languages Infernal Cannot speak, just understand, Telepathy Speaking into the minds of others at will. The Cileekrak can understand Infernal, but speaks no language. Instead, it sometimes communicates through telepathy
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Chameleon Skin. Can seemingly melt into shadows at will. Advantage on Stealth

Devil Sight. Magical darkness has no effect on the Cileekrak's vision.

Light Sensitivity. Hates sunlight. Disadvantage on attacks in bright light. 

Shadow Stealth. Hiding is a bonus action.

Pounce. If the Cileekrak moves forward 20 paces toward a creature and then hits with a claw attack on its turn, the target must succeed a DC 16 Strength save or be knocked prone. If the target is prone, the Cileekrak may take a bonus action to bite them. 

Actions

Multiattack. Frightful Presence, then two attacks with claws

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., 1 target. Hit: 19 (2d12 + 7) piercing damage. 

Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., 1 target. Hit: 17 (2d10 + 7) slashing damage. 

Frightful Presence. The Cileekrak instills fear on those who sense it or see it within 120ft. The targets must succeed on a DC 20 Wisdom save or become frightened for 1 minute. A creature can repeat its saving throw on the end of each of its turns. 

Poison Breath Weapon (2/Day). The Cileekrak breathes a poisonous cloud in a 30ft Cone. Targets must succeed on a DC 17 Constitution save or take 12d6 +5 poison damage. On a successful save, they take half damage. 

Bonus Actions

Hide. The Cileekrak can hide at will without expending an action. To detect its presence, characters must succeed a DC 20 perception check. 

Reactions

Tail Attack. Melee Weapon Attack: +7 to hit, reach 15 ft., up to 2 targets. Hit: 13 (2d8 + 5) bludgeoning damage. 

Poisonous Blood. The Cileekrak reflexively spurts blood when hurt. On a melee hit, the attacker must succeed on a DC 17 Constitution save or take 2d6 + 5 poison damage.

Description

Of all the beasts there none so terrifying as the Cileekrak. It cannot be described in terms of feline, or equine, or avian appearance, as it is at once all and none of them. It is four metres tall on average at its full height, and its body is almost twice as long. Its head, like the enormous skull of a horse, is line with a crest of feathers that at all times shifts and whispers. Its fangs are long and jagged, protruding like shards from a slavering jaw. The holes of its eyes are bottomless, and any who meet them are consumed by fear. The Cileekrak has a long, thick tail corded with muscle and leathery hide, and on the end is a large fan-like fin. Tines like blades line most of the body, which is skeletal and grossly proportioned. Limbs with bony, jutting joints and cracked rocky skin extend out from the body in long and twisted representations of legs. By far the worst part about the Cileekrak are its hands. Each finger is in fact a large, serrated claw growing from blackened knuckles. They look somewhat like the claws of a praying mantis, but the biggest claw is a blade the length of a small child, the smallest a long dagger. When the Cileekrak walks on these horrible appendages, they scrape against each other, making a sinister sound: ‘click, clack; click, clack’. Otherwise, the Cileekrak makes little noise, other than harsh, rattling breathing.  

Habitat: ForestSwampUnderdark

ReinaHepburn

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