Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 3 (1d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.
Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage plus 2 (1d4) lightning damage.
Windblast. Ranged Spell Attack: +4 to hit, range 50/100 ft., one target. Hit: 6 (2d6) cold damage and the target must succeed on a DC 10 Strength saving throw or be moved ten feet directly away from the Bolt Goat.
Description
Bolt goats are shockingly fast.
Previous Versions
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4/28/2021 6:48:29 PM
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22
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1
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1
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Coming Soon
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