Medium Beast, Unaligned
Armor Class 11
Hit Points 18 (3d8 + 4)
Speed 40 ft., Climb 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
2 (-4)
WIS
10 (+0)
CHA
5 (-3)
Damage Resistances Lightning
Senses Passive Perception 10
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 3 (1d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.

Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage plus 2 (1d4) lightning damage.

Windblast. Ranged Spell Attack: +4 to hit, range 50/100 ft., one target. Hit: 6 (2d6) cold damage and the target must succeed on a DC 10 Strength saving throw or be moved ten feet directly away from the Bolt Goat.

Description

Bolt goats are shockingly fast.

Previous Versions

Name Date Modified Views Adds Version Actions
4/28/2021 6:48:29 PM
22
1
1
Coming Soon

Monster Tags: Misc Creature

Jay_moo

Comments

Posts Quoted:
Reply
Clear All Quotes