Medium Dragon (Changeling), Neutral Evil
Armor Class 13 Scales
Hit Points 3 (1d4)
Speed 40 ft., Walk 30 ft.
STR
15 (+2)
DEX
19 (+4)
CON
10 (+0)
INT
6 (-2)
WIS
5 (-3)
CHA
7 (-2)
Saving Throws STR +4, DEX +6
Condition Immunities Poisoned
Senses Darkvision, Passive Perception 9
Languages Aquan Lizal
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

A Perfect Match. The Lizalofos power is determined by its opponent, it gains 1d4 max hit points per level of its opponent and does 1d6 more damage for every 5 levels its opponent is. its AC goes up by 1 for every 5 levels its opponent is.

Amphibious. The Lizalofos can breathe water and air.

Multiple Weapons. The Lizalofos either has a Boomerang or a Spear, not both.

Actions

Boomerang. Ranged Weapon Attack: +6 to hit, range 30/30 ft., 1 target. Hit: 2d4 + 3 slashing damage

Tailwhip. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: (1d4 + 3) Bludgeoning damage. 

Tongue. Ranged Weapon Attack: +5 to hit, range 20/20 ft., 1 target. Hit:  (1d6) Acid damage.

Spear. Melee Weapon Attack: +5 to hit, reach 5ft., 1 target. Hit: (1d8 + 3) peircing damage. 

Bonus Actions

Bonus Actions for the Lizalofos include moving after its attack.

Reactions

Evasive Leap. After the Lizalofos takes damage, It may roll a DC 13 + its opponent's DEX to jump back 15ft. on a fail, the Lizalofos falls prone.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Central Hyrule Lizalofos prowls the fields and rivers of central Hyrule. There are many different variants of Lizalofos that come from different environments, But the Central Hyrule Lizalofos live only in central Hyrule and occasionally by the Zora.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: DesertGrasslandMountainUnderwater

ArcturusSavage77

Comments

Posts Quoted:
Reply
Clear All Quotes