Medium Humanoid, Lawful Neutral
Armor Class 18 Plate Armour
Hit Points 80 (10d8 + 10)
Speed
STR
18 (+4)
DEX
18 (+4)
CON
17 (+3)
INT
13 (+1)
WIS
13 (+1)
CHA
10 (+0)
Saving Throws STR +8, CON +7
Damage Resistances Bludgeoning, Fire
Senses Passive Perception 10
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Bastiol's Finest. Every three rounds in combat, the Shock Trooper is able to expend a reaction to take only half damage from an attack. 

Actions

Diamond-Tipped Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: # (1d8 + 4) bludgeoning damage. 

Rifle Butt. Melee Weapon Attack: +4 to hit, reach 5ft., 1 target. Hit: 5 (1d6 + 4) bludgeoning damage. 

Submachine Gun. RangedWeapon Attack: +4 to hit, range 30/60 ft., 1 target. Hit: 14(2d8 + 4) piercing damage.

Submachine Gun(Spray). RangedWeapon Attack: +4 to hit, range 30/60 ft., 10ft cone. Anybody within the cone must make a DC 14 DEX saving throw and take 7(1d8 + 4) piercing damage on a failure and half that on a success.

Shotgun. RangedWeapon Attack: +4 to hit, range 10/20 ft., 1 target. Hit: 22 (4d8 + 4) piercing damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Bastiol's Finest. The Butchers of Glastonfarry, the Conquerers of the East, the Backbone of the Revolution. The Shocktroopers are the finest soldiers of the Bastiol Republic, coming from the veterans of each division and company they are the most feared military force in all of Urios. Specializing in trench raiding and elite squad tactics, they can act faster and more efficiently than any other unit on the battlefield. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

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