Medium Fiend, Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 120 (20d8 + 4)
Speed 30 ft., Climb 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
20 (+5)
WIS
15 (+2)
CHA
18 (+4)
Saving Throws INT +8, WIS +5
Skills Arcana +11, Deception +12, Persuasion +10, Stealth +7
Damage Resistances Acid, Fire, Necrotic
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 15
Languages All --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Innate Spellcasting. Anansi's spellcasting ability is Intelligence (spell save DC 18). Anansi can innately cast the following spells, requiring no material components:

At will: False Life, Infestation, Minor Illusion,Dancing Lights, Friends

3/day each: Cause Fear,Sleep,Shield,Blur,Invisibility,Phantasmal Force,Blink,Counterspell,Enemies Abound

1/day each: Confusion,Mass Suggestion,Modify Memory,Polymorph

Spider Climb. Anansi can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense. While in contact with a web, Anansi knows the exact location of any other creature in contact with the same web.

Web Walker. Anansi ignores movement restrictions caused by webbing.

Actions

Multiattack Anansi makes two attacks, or one weapon attack and one cantrip.

Poison Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 1) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Web (Recharge 5–6). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

Lair and Lair Actions

  • Anansi chooses one humanoid within the lair and instantly creates a Simulacrum of that creature. This simulacrum obeys Anansi's commands and is destroyed on the next initiative count 20.
  • All natural surfaces in the lair become sticky, and creatures in contact with such a surface is affected by the web spell.

Monster Tags: Misc Creature

Habitat: UnderdarkUrban

ZweiScheisse

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