Medium Humanoid (Any Race), Any Alignment
Armor Class 18 (Plate)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
16 (+3)
DEX
13 (+1)
CON
14 (+2)
INT
16 (+3)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws STR +5, WIS +2
Skills Arcana +5, Athletics +5, Perception +2
Senses Passive Perception 12
Languages Any one language (usually Common)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Battle Magic. The battle mage can perform the somatic components of spells using a hand in which it is holding a weapon, and it has advantage on Constitution saving throws that it makes to maintain its concentration on a spell.

Spellcasting. The battle mage is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The battle mage has following Wizard spells prepared:
Cantrips (at will): firebolt, mending, shocking grasp, prestidigitation
1st level (4 slots): burning hands, expeditious retreat, shield, thunderwave
2nd level (3 slots): blur, misty step

Actions

Multiattack. The battle mage makes three weapon attacks.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit:  7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands. 

Javelin. Ranged Weapon Attack: +5 to hit, range 30/120 ft., 1 target. Hit:  6 (1d6 + 3) piercing damage. 

Description

Elite warriors trained in the use of magic, battle mages often serve in professional armies or offer their skills as mercenaries. Battle mages can often command steep prices for their service, as their unique skills require years of study and discipline to develop. On the battlefield, these versatile combatants excel at breaking enemy formations and evading attacks.

Habitat: Urban

Atamasco

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