Small Beast, Chaotic Evil
Armor Class 13 Natural Armor
Hit Points 60 (4d8)
Speed 30 ft.
STR
11 (+0)
DEX
15 (+2)
CON
13 (+1)
INT
8 (-1)
WIS
12 (+1)
CHA
9 (-1)
Saving Throws DEX +4
Skills Acrobatics +2
Damage Vulnerabilities Fire
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Grappled, Poisoned
Senses Darkvision, Passive Perception 12
Languages Common not very well , Thieves' Cant Corthum(Ratspeak), Broken Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Shadow Stalking.  shadow stalking gives the rats a proficiency in stealth and if they roll a 15 or higher on a surprise attack they get a 1d6+ their stealth modifier. 

Pack Attack. If A  rat is in a range of about 5 ft of another rat, both rats get advantage on attack rolls against a single target. 

Looking out for the Little Guy. if the rat gets dropped down to 10 hit points, it will try to disengage as a bonus action and stealth away. if it succeeds it will then have to roll a contesting Stealth check vs Perception check of players to try and stealth away Dc of 15

Actions

Dagger, Dagger.  RangedWeapon Attack: +3  to hit, range 15ft., any target. Hit: 1 (2d6 +3 ) [piercing] damage.

Bite. Melee Weapon Attack: +2 to hit, reach  1ft., 1 target. Hit: 1 (1d6 + 3) [piercing] damage. 

Claw. Melee Weapon Attack: +3 to hit, reach  3ft., 1 target. Hit: 1 (1d6 + 2) [slashing] damage. 

Tail Whip. RangedWeapon Attack:  +2 to hit, range 10ft., 1 target. Hit: 1 (1d4 + 3) [Bludgeoning] damage.

Reactions

Sneaky Feat . if they roll lower then a dc save to dodge an attack, they get 3 charges where they can reroll the save. They can recharge Sneaky Feat after a long rest.

Spice Bomb.  as a bonus action they can throw a smoke bomb  filled with a noxious gas that burns the eyes and throats of everyone besides the rats in a 20 ft radius. if you breath in the noxious gas it deals 2 (1d6 + 2) Necrotic Damage. they can stealth out of this bomb and sneak away. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

they are a Rat folk hired by The Man, to be his lackeys', his eyes and ears. they are about 3 feet 6'"  dressed in all black wraps and cloaks with hoods.  they have beady eyes with usually grey fur or a dark black fur. they are bipedal and have less furry hands and feat with long sharp nails. they file their teeth and nails to be extra pointed and sharp as blades.  they also have the usual characteristics of great vision, hearing and dexterity. a long tail follows behind them. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Forest

BinchBoyMcGee

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