Shadow Stalking. shadow stalking gives the rats a proficiency in stealth and if they roll a 15 or higher on a surprise attack they get a 1d6+ their stealth modifier.
Pack Attack. If A rat is in a range of about 5 ft of another rat, both rats get advantage on attack rolls against a single target.
Looking out for the Little Guy. if the rat gets dropped down to 10 hit points, it will try to disengage as a bonus action and stealth away. if it succeeds it will then have to roll a contesting Stealth check vs Perception check of players to try and stealth away Dc of 15
Dagger, Dagger. RangedWeapon Attack: +3 to hit, range 15ft., any target. Hit: 1 (2d6 +3 ) [piercing] damage.
Bite. Melee Weapon Attack: +2 to hit, reach 1ft., 1 target. Hit: 1 (1d6 + 3) [piercing] damage.
Claw. Melee Weapon Attack: +3 to hit, reach 3ft., 1 target. Hit: 1 (1d6 + 2) [slashing] damage.
Tail Whip. RangedWeapon Attack: +2 to hit, range 10ft., 1 target. Hit: 1 (1d4 + 3) [Bludgeoning] damage.
Sneaky Feat . if they roll lower then a dc save to dodge an attack, they get 3 charges where they can reroll the save. They can recharge Sneaky Feat after a long rest.
Spice Bomb. as a bonus action they can throw a smoke bomb filled with a noxious gas that burns the eyes and throats of everyone besides the rats in a 20 ft radius. if you breath in the noxious gas it deals 2 (1d6 + 2) Necrotic Damage. they can stealth out of this bomb and sneak away.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
they are a Rat folk hired by The Man, to be his lackeys', his eyes and ears. they are about 3 feet 6'" dressed in all black wraps and cloaks with hoods. they have beady eyes with usually grey fur or a dark black fur. they are bipedal and have less furry hands and feat with long sharp nails. they file their teeth and nails to be extra pointed and sharp as blades. they also have the usual characteristics of great vision, hearing and dexterity. a long tail follows behind them.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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