Deadly Charge. If the bluespawn stormlizard moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Tiamat’s Blessing. Dragonblood creatures within 5 feet of the bluespawn stormlizard have immunity to electricity.
Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8+5) piercing damage5) piercing damage.
Lightning Arc (Recharge 5-6). The bluespawn stormlizard emits lightning from its horn in a 100-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 27 (6d8) lightning damage on a failed save, or half as much damage on a successful one. The lightning arc deals an extra 9 (2d8) lightning damage for each other bluespawn stormlizard within 100 feet, to a maximum of 54 (12d8) lightning damage.
Description
Created by Tiamat to serve as mounts for her armies of spawn, stormlizards happily charge into the fray, blasting their enemies with lightning or goring them. They are rarely encountered alone, usually travelling in packs of four to eight individuals. Sometimes one will be found alone with a rider, but a bluespawn stormlizard alone is one doing everything it can to return to its fellows. Among them, its lightning powers are magnified by synergy with the others. Bluespawn stormlizards are always born in same-sex pairs, who become inseparably close. A stormlizard whose twin is killed flies into a rage, going on a killing rampage that only ends in its own death. The pairs travel together, seeking another pair as mates. The four stormlizards will lair together, laying their eggs and guarding them. Like blue dragons, stormlizards are most commonly found in arid regions. They stand around six feet at the shoulder and weigh 4,000 lbs.
Originally from the Monster Manual IV
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