Medium Undead, Lawful Evil
Armor Class 17 Leather
Hit Points 105 (10d8 + 60)
Speed 40 ft.
STR
23 (+6)
DEX
22 (+6)
CON
23 (+6)
INT
8 (-1)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws STR +10, DEX +10, CON +10
Skills Athletics +10, Perception +10
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Passive Perception 20
Languages Common
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Brute. A melee weapon deals one extra die of its damage when the briarheart hits with it (included in the attack).

Magic Resistance. The briarheart has advantage on saving throws against spells and other magical effects.

Open Heart. Once per turn, a creature can strike at the briar heart locate din the briarheart's open chest. The attack is at disadvantage, and must be made with a ranged weapon or melee weapon that deals piercing damage. On a hit, the attack is an automatic critical.

Actions

Multiattack. The briarheart makes two attacks with its handaxe. If it is wielding two handaxes, it can make an attack with its handaxe as a bonus action.

Handaxe. Melee Weapon Attack: +10 to hit, reach 5 ft. or range 20/60 ft., one target. Hit 13 (2d6 + 6) slashing damage.

Dual Flurry (Recharge 5-6). The briarheart spins as it launches a series of blows against creatures near it. The briarheart make 6 attacks with its handaxes. The briarheart must be wielding two handaxes to use this action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestHillMountain

EricLutz

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