Huge Monstrosity, Lawful Evil
Armor Class 14 Natural armor, shield
Hit Points 162 (12d12 + 84)
Speed 30 ft.
STR
25 (+7)
DEX
6 (-2)
CON
25 (+7)
INT
8 (-1)
WIS
11 (+0)
CHA
10 (+0)
Damage Immunities Lightning
Condition Immunities Paralyzed, Unconscious
Senses Darkvision 60 ft., Passive Perception 10
Languages Draconic
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Awesome Blow. Before making a melee attack, the bluespawn godslayer may choose to gain disadvantage on that attack. If it does, and that attack deals damage, the target must succeed on a DC 17 Strength saving throw or be knocked 10 feet away from the bluespawn godslayer in a direction it chooses.

Dragonslayer. The bluespawn godslayer has advantage on attack rolls made against dragons or creatures with the dragonblood subtype.

Magic Resistance. The bluespawn godslayer has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The bluespawn godslayer makes three attacks: two with its sword and one with its bite.

Sword. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 20 (3d8+7) slashing damage plus 7 (2d6) lightning damage.

Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 14 (2d6+7) piercing damage plus 7 (2d6) lightning damage.

Description

Bluespawn godslayers are among Tiamat’s most powerful soldiers. Trained specifically to kill dragons, godslayers are dull-witted but deadly, and the birth of one is seen as a great omen, and they are often abandoned by their mothers, left to solitary lives until found and recruited by the armies of Tiamat.

Habitat: CoastalDesert

theshafinator

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