Medium Humanoid (Human), Lawful Evil
Armor Class 15 (Bullet-Resistant Vest)
Hit Points 20 (2d10)
Speed 30 ft.
STR
13 (+1)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
15 (+2)
Saving Throws CHA +4
Skills Intimidation +17
Damage Resistances Bludgeoning, Piercing
Senses Passive Perception 10
Languages Common Common
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Intimidating Presence  Any creature within 30ft of the Civil Protection Unit has disadvantage on Charisma Checks

Integrated Radio The CP can communicate at any distance with any other willing creature with an integrated radio. Their speech can be heard from the outside while using the radio.

Rank Each CP has it's own rank. Higher ranks grant the ability to command all lower ranks. A CP can be an 01, 02, 03, 04, or 05. 01 is the highest, and 05 is the lowest. The rank is the DM's choice, or can be rolled with a d20. Every section of 4 is a new rank. Example: 0-4 is 05, 4-8 is 04, etc.

Actions

Elbow Strike The CP elbows a creature of it's choice in range. +3 to hit, range 5ft, Hit: 3 (1d4+1) [bludgeoning] damage

Stunstick The CP hits a creature in range with their Stunstick+2 to hit, range 5ft, Hit: 4 (1d4+1) [lightning] damage

USP Match Pistol  +0 to hit, range 200ft, Hit: 3 [piercing] damage, 18 rounds

Bonus Actions

Weapon Strike The CP hit's a creature of it's choice with it's ranged weapon. +3 to hit, range 5ft, Hit: 6 (2d4+1) [bludgeoning] damage (5/Short Rest)

Artificial Darkvision The CP can toggle Darkvision on or off. Darkvision 30ft

Reactions

Dodge The CP must take a DC 16 saving throw. If the saving throw succeeds, the CP does not take any damage. (2/Short Rest)

Advantagous Position The CP takes a DC 17 saving throw. On a success, the CP is moved to cover in a 20ft radius, without using any movement. The CP always heads toward medium cover if there is any. The CP cannot take a bonus action next turn.

Description

The Combine Civil Protection (or CP for short) is a division of The Combine. The CP is comparable to a police force, controlling citizens to make sure they fall in line with The Combine's wishes. They are the division you join when you first apply. A CP is a completely un-enhaced human, and have relatively poor training and tactics, because without their minds corrupted, they can still defect, and could use their knowledge against The Combine. They are the only persuadable units of The Combine's forces.

Previous Versions

Name Date Modified Views Adds Version Actions
4/23/2021 1:31:56 AM
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2.0
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3.0
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3.0
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Monster Tags: Human

Habitat: Urban

HalbesPint26

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