Large Monstrosity, Unaligned
Armor Class 15 (natural armor)
Hit Points 55 (10d8 + 10)
Speed 50 ft.
STR
17 (+3)
DEX
17 (+3)
CON
15 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
19 (+4)
Saving Throws DEX +6, CHA +7
Skills Deception +11, Persuasion +7
Senses Passive Perception 21
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Mimicry. The Corpseweeper can copy any voice that it has heard for mroe than 1 minute. The corpseweeper cannot understand language, only emotion, and cannot engage in serious conversation. The corpseweeper also has advantage on Deception and Persuasion checks when copying another creature's voice.

Pack Tactics. The corpseweeper has advantage on an attack roll against a creature if at least one of the corpseweeper's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5)

Grapple. The target must succeed on a DC 16 Dexterity check or be grappled by the corpseweeper's talons. The target can make a DC 17 Strength check at the end of each of its turns, escaping from the corpseweeper on a success.

Description

Corpse-Weepers are carnivorous and quite violent at that. They are notorious for their capabilities to mimic sounds and use it for hunting. They will learn their prey's cries for help and use it to lure others to their colony.

Monster Tags: Misc Creature

Habitat: ForestHill

Banjo0119

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