A Perfect Match. The Bokoblins power is determined by its opponent, it gains 1d4 max hit points per level of its opponent and does 1d6 more damage for every 5 levels its opponent is. its AC goes up by 1 for every 5 levels its opponent is.
Multiple Weapons. The Bokoblin either has a club or a short bow, not both.
Club. Melee Weapon Attack: +5 to hit, reach 5ft., 1 target. Hit: 3 (1d4 + 1) Bludgeoning damage.
Unarmed Strike. Melee Weapon Attack: +3 to hit, reach 5ft., 1 target. Hit: 1 Bludgeoning damage.
Short Bow. Ranged Weapon Attack: +1 to hit, range 30/60 ft., 1 target. Hit: 2 (1d4) Peircing damage.
The bokoblin makes opportunity attacks when the character is prone or turns its back.
Description
A starter encounter for any Zelda campaign, a weaker version of the Moblin. the Bokoblin grows with power to keep an equal encounter for the characters, and as it does, its skin changes color.
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