Medium Humanoid (Goblinoid), Neutral Evil
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
13 (+1)
INT
7 (-2)
WIS
5 (-3)
CHA
11 (+0)
Saving Throws STR +5
Senses Passive Perception 9
Languages Orc
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

A Perfect Match. The Bokoblins power is determined by its opponent, it gains 1d4 max hit points per level of its opponent and does 1d6 more damage for every 5 levels its opponent is. its AC goes up by 1 for every 5 levels its opponent is.

Multiple Weapons. The Bokoblin either has a club or a short bow, not both.

 

Actions

Club. Melee Weapon Attack: +5 to hit, reach  5ft., 1 target. Hit: 3 (1d4 + 1) Bludgeoning damage. 

Unarmed Strike. Melee Weapon Attack: +3 to hit, reach  5ft., 1 target. Hit: 1 Bludgeoning damage. 

Short Bow. Ranged Weapon Attack: +1 to hit, range 30/60 ft., 1 target. Hit: 2 (1d4) Peircing damage.

Bonus Actions

The bokoblin makes opportunity attacks when the character is prone or turns its back.

Description

A starter encounter for any Zelda campaign, a weaker version of the Moblin. the Bokoblin grows with power to keep an equal encounter for the characters, and as it does, its skin changes color.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHill

ArcturusSavage77

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