Medium Beast, Chaotic Neutral
Armor Class 13 Natural Armor
Hit Points 8 (1d6 + 2)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
13 (+1)
INT
8 (-1)
WIS
10 (+0)
CHA
12 (+1)
Skills Athletics +4, Intimidation +5
Damage Resistances Necrotic
Condition Immunities Charmed
Senses Darkvision 60 ft., Passive Perception 10
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

 Ash Breath. Using an action, an Ashbeast Alpha can exhale a cloud of black ash in a 15 ft. cone. Any creatures inside the cone instantly take 2d6 + 2 necrotic damage. The cloud lingers in the air for a full round of combat, and each minute a victim stays inside the cloud, they have to make a DC 15 Constitution saving throw. If they succeed, they hold their breath for 1 minute. If they fail, they take another 1d6 + 2 necrotic damage. If they fail the saving throw three times, they contract Ash Sickness. (Recharges after long rest.)

Actions

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6 + 4) slashing damage.

Bite. Melee Weapon Attack: +4 to hit, one target. Hit: (1d8 + 4) piecing damage.

Description

The Ashbeasts are horrifying to look at. They look like bears, but their large, black eyes give them away. They are covered in black fur, often matted with blood from their livestock victims. They also have long claws that they use to quickly take down any animal they come across.  Packs of Ashbeasts are led by Ashbeast Alphas. They possess an ability that makes them especially dangerous. They can exhale a cloud of black ash that when inhaled, causes Ash Sickness. Also accompanied by Ashbeast Brutes, the Ashbeast Alphas lead the biggest groups of these creatures.

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