Gargantuan Plant, Chaotic Neutral
Armor Class 12 Natural Armor
Hit Points 35 (5d10 + 2)
Speed
STR
18 (+4)
DEX
4 (-3)
CON
14 (+2)
INT
12 (+1)
WIS
20 (+5)
CHA
2 (-4)
Saving Throws WIS +7
Damage Vulnerabilities Slashing
Damage Resistances Piercing
Condition Immunities Blinded, Deafened, Frightened, Grappled, Restrained
Senses Blindsight 25, Passive Perception 13
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Chaos Spores. As an action, the chaos seedling releases spores from three random bulbs. Creatures with in 10 ft. of the bulb must make a Constitution Saving Throw DC (16), if failed the creature will be infected with it's spores causing the magic in the its body to grow chaotic. Magic users infected with the spores will have a Wild Magic Surge at the start of each of its turns for the next minute. Non-magic users will become vulnerable to all magic. If passed nothing happens.

Spellcasting. The Chaos Seedling is a 1st level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +5 to hit with spell attacks). The Chaos Seedling has following Druid and Warlock spells prepared:
Cantrips (at will): [poison spray], [thorn whip] 
1st level (2 slots): [entangle], [chaos bolt] 

Actions

Slam. Melee Weapon Attack: +4 to hit, reach 10 ft., 1 target. Hit: 8 (1d8 + 4) [bludgeoning] damage. 

Description

A large plant that sprawls through out a large area, no central mass can be identified. Colorful bulbs reside along its sprawling vines, these colorful bulbs are prismatic.

Monster Tags: plantmonstrosity

Habitat: ForestSwamp

DrNovo

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