Astral Ripples. The jelly leaves behind a field that deals 2d10 force damage. This field is created along the jelly's movement path and lasts 5 rounds.
Convulse. Spreads the jelly's field in a 20 ft. radius around it. Disappears after 3 rounds.
Tentacle. Melee Weapon Attack: +3 to hit, reach 10 ft., 1 target. Hit: 15 (2d10 + 5) acid damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Celestial jellies are giant, azure jellyfish that drift through the airless void of space.
Not quite Here. Celestial jellies aren't entirely connected to this plane. They seem to disturb reality wherever they swim.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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4/30/2021 10:55:44 AM
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Coming Soon
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