Huge Construct, Chaotic Evil
Armor Class 21 plate
Hit Points 612 (25d12)
Speed 45 ft.
STR
20 (+5)
DEX
20 (+5)
CON
20 (+5)
INT
8 (-1)
WIS
11 (+0)
CHA
3 (-4)
Saving Throws STR +13, DEX +13, CON +13
Damage Resistances Piercing, Slashing
Damage Immunities Fire, Poison, Psychic
Senses Passive Perception 20
Languages --
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Stabilized Geosphere. the apparatus is immune to any spell that altar's its form.

Pulverizing Cogs. any creature that starts its turn within 5 feet of the apparatus takes 2d10+3 slashing damage.

Hissing Steam. opportunity attacks made against the apparatus have disadvantage.

Actions

Accelerated Abacus. the apparatus gets 2 actions and 1 bonus action per turn.

Soulfire Beam. Ranged Weapon Attack: +12 to hit, reach 120 ft, single target. Hit: 28 (5d10+8) fire damage.

Iceburn Blast. Ranged Weapon Attack: +12 to hit, area 30 ft, area of effect. Hit: 23 (5d8+2) frost damage.

Scorching Wave. Ranged Weapon Attack: DC 15 STR save, range 120 ft, 20 ft wide. Hit: 33 (5d12 +2) bludgeoning. Target is knocked prone and pushed back 15' - DEX modifier.

Spear Launcher. Ranged Weapon Attack: +12 to hit, range 90 ft, single target. Hit: 23 (8d6+5) piercing damage. Target is Restrained.

Arm Blade. Melee Weapon Attack: +12 to hit, range 5 ft, 10 ft radius. Hit: 28 (5d10 +8) slashing damage.

 

 

Bonus Actions

Bonus Action, Switching Guns. the apparatus switches weapons: soulfire beam, iceburn Blast, Scorching Wave.

Reactions

Transitory Protocol. whenever an attack hits the apparatus, it takes an action.

Legendary Actions

3 Actions p. Round - resets at top of the round

Shrapnel Blast (Costs 2 Actions, can only use once). the apparatus begins to charge up itself with purple and pink chaotic energy. Similar colored light leaks out of its chassis as it sends out an explosion of necrotic energy. Each player must make a DC 15 DEX save, or take 8d12+8 necrotic damage on  a fail, or half on a save.

Accelerated Abacus (Costs 1 Action).

Movement 30ft (Use With Another Action).

Description

The Blighted Arcanthian Apparatus is a Huge animated suit of mechanical armor that stands at 24 ft tall. Its gold and black plating shows its age, bearing various scratches and dents over its faded surface. Every so often, steam hisses out from multiple values that poke out from its back, and the grinding of a twisting cog can be heard as it moves its massive appendages. Tubes run from three tanks on its back down its arms, each filled with a blue, white, and red liquid respectively. On its back is a massive cannon that looks in much better condition than the rest of the suit. Deep in the Apparatus' core is a Geosphere, the construct's core. It glows a brilliant pink and purple, as it is infected with the Crown Splitter's curse. This cursed Geosphere connects it with any other ancient technology in the Crown Splitter, allowing it to take control of devices and other weapons and vehicles connected to the CS. 

Lair and Lair Actions

Crown Splitter | Vehicle Bay

Lair Actions

After Round 1, or when the Apparatus is at 50% health, the Apparatus takes a lair action to cause one of the following effects; the Apparatus can’t use the same effect two rounds in a row:

  • Control other broken constructs in order to: Grapple, Shoot Flames, Melee Attack, Lunge towards a creature.
  • Open Hanger doors , allowing creatures from outside to enter the Bay
  • Activate ballista, +12 to hit, range 50 ft, single target
  • Control Animated Weapons
  • Summon Wave of Minions

Regional Effects

The region containing a legendary Apparatus' lair is Chaotic, which creates one or more of the following effects:

  • The latent chaotic energy from the Crown Splitter is potent in this room causing any non-biological creature to feel drained. All non-biological creatures have disadvantage on STR checks regardless of any modifiers.

Monster Tags: ArmorconstructhumanoidArtificer

Habitat: Mountain

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