Large Undead, Lawful Evil
Armor Class 16 Natural Armor
Hit Points 85 (10d10 + 30)
Speed 40 ft., Climb 20 ft., Swim 5 ft.
STR
18 (+4)
DEX
16 (+3)
CON
16 (+3)
INT
12 (+1)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws STR +7, DEX +6
Skills Perception +5, Stealth +7, Survival +7
Damage Resistances Necrotic, Damage Dealt By Traps
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Blindsight 30ft, Darkvision 60 ft., Tremorsense 20 ft, Passive Perception 10
Languages Common
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Creature from the Crypt. You can create this monster with the Create Undead spell in replacement of 4 ghouls and you maintain control on it indefinitely.

 Murderous Furor. The Lurker can reroll all or some of his damage die when he makes melee attack.

Actions

Multiattack. The Crypt King makes to Claws or Bite attacks and make one Morningstar attack.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (1D10 + 4) piercing damage + 5 (1D8) necrotic damage

Claws. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Morningstar. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (4d4 + 4) piercing damage.

 

Reactions

Parry. The Lurker add 2 to it’s AC if he wield a weapon and can see, hear or smell the attacker.

Description

Crypt Lurkers dwells in the catacombs of their master, fighting other crypt realms and dueling for king’s favor.

Lair and Lair Actions

 

 

 

Habitat: HillMountainSwampUnderdarkUnderwaterUrban

AelarBlacktally

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