Legendary Resistance (3/Day). If Atropss Shadow fails a saving throw, it can choose to succeed instead
Immutable form: Atropus Shadow can not be forced to change its shape through spells like polymorph.
Innate Spellcasting. Atropus Shadows spellcasting ability is [Charisma] (spell save DC 18, +9 to hit with spell attacks). Atropus Shadow can innately cast the following spells without requiring material components:
At will: arms of hadar
3/day each: pulse wave , gravity sinkhole
1/day each: gravity fissure , dark star
Multi attack: Atropus Shadow makes either two Shadow tendrils, or two Shadow Bolt attacks.
Shadow tendrils. Melee Weapon Attack: +9 to hit, reach 15 ft., 1 target. Hit: 19 (2d10 + 9) [necrotic] damage. And the target is grappled. If the target starts their turn grappled they take 10 (2d10) necrotic damage.
Shadow Bolt. Ranged Weapon Attack: +9 to hit, range 120 ft., 1 target. Hit: 19 (2d10 + 9) [necrotic] damage.
Atropus Shadow can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Atropus Shadow regains spent legendary actions at the start of her turn
Shadow bolt. Atropus shadow makes one Shadow bolt attack.
Shadow tendrils. Atropus shadow makes one Shadow tendrils attack.
Corrupted shadows (costs 3 actions). Atropus corrupts the shadows of creatures in a 300 ft. Radius. Their shadow comes to life behind them and uses the Spectre stat block. Atropus shadow can only use this ability, if there are currently no corrupted shadows.
Description
This amalgamation of shadowy tendrils is an accidental avatar of Atropus, the stillborn god. It is a mere splinter of Atropus that can infect creatures that have been present during a Ritual to contact Atropus. Once exposed, the Shadow haunts their dreams, and black, ink like, blotches start forming on the victims body, usually killing it within hours.
Lair and Lair Actions
Lair Actions
On initiative count 20 (losing initiative ties), Atropos Shadow takes a lair action to cause one of the following effects; Atropos Shadow can’t use the same effect two rounds in a row:
- Atropus Shadow is enveloped in darkness and appears anywhere within its lair, taking grappled creatures with it.
- Atropus Shadow creates a 30 ft. Radius sphere of Magical Darkness anywhere in it’s lair.
- Atropus Shadow emits maddening whispers from the very fabric of the dream, each creature has to make a DC 18 wisdom save. If they fail, they have to choose either movement, action, or bonus action, and can only use one of those in their next turn.
Regional Effects
The dream containing Atropus Shadow’s lair is a twisted version of the Place where the creature haunted by the Shadow has witnessed the Ritual, which creates one or more of the following effects:
- The creature is plagued by nightmares that feel more and more real, the further the Shadow engulfs them.
- A creature who is infected by the Shadow is covered in inky black spots, that move and grow every time the creature rests.
If Atropos Shadow dies, these effects fade immediately.
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