Huge Swarm of Medium humanoids, Chaotic Evil
Armor Class 16 (hide armor, shield)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
16 (+3)
DEX
13 (+1)
CON
12 (+1)
INT
7 (-2)
WIS
8 (-1)
CHA
9 (-1)
Saving Throws STR +11
Skills Stealth +6, Survival +2
Damage Resistances Bludgeoning
Condition Immunities Restrained
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Goblin, Goblin This is the Bugbear Giants only language. Goblin
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).

Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.

Actions

Morningstar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 (2d6 + 2) piercing damage in melee or 5 (1d6 + 2) piercing damage at range.

Bonus Actions

Huge Smash

The bugbear uses its hands or weapon and brings it down with full force.

Extra 7 (2d6) damage. 

 

 

Reactions

If you come across a Bugbear Giant, don't charge it unless you outnumber it. Go in for a sneak attack for its head or chest. It reacts to noise and if it feels threatened. 

Description

Bugbears are hairy goblinoids born for battle and mayhem. They survive by raiding and hunting, but are fond of setting ambushes and fleeing when outmatched.

Lair and Lair Actions

A bugbear giant lair is a large cave, usually underground or under a mountain. It kills any intruders, and gives no mercy. 

Monster Tags: Goblinoid

Habitat: ForestGrasslandUnderdark

123dreyt

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