Medium Undead, Neutral Evil
Armor Class 8
Hit Points 22 (3d8 + 9)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Vulnerabilities Lightning
Damage Resistances Necrotic, Psychic, Radiant
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the flesh builder drops to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is lighnting damage  or from a critical hit. On a success, the flesh builder drops to 1 hit point instead.

flesh building

as an action the flesh builder can turn a corpse within 5ft of them into a flesh builder.The original flesh builder and the new one gain 1d6 temp hp.

psychic disturbance 

creatures within 5ft of the flesh builder have disadvantage on wisdom saves.when the flesh builder  dies all creatures within 5ft of them take 2d6 psychic damage.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Description

the flesh builder shambles forward to fight it's foes and incorporate them into their endless hoard.flesh builders are undead beings built by more powerful necromancer capable of building more of themselfs and breaking the minds nearby 

Habitat: Urban

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