Large Fiend, Chaotic Evil
Armor Class 13 natural armor
Hit Points 110 (13d10 + 39)
Speed 40 ft.
STR
17 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
8 (-1)
WIS
14 (+2)
CHA
8 (-1)
Damage Resistances Fire, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 15
Languages Abyssal telepathy 120ft
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Keen Hearing and Smell. The zythar has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Magic Resistance. The zythar has advantage on saving throws against spells and other magical effects.

Pack Tactics. The zythar has advantage on an attack roll against a creature if at least one of the zythar's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. The zythar makes three attacks: two with its claws and one with its tail or two with its claws and one with its horn.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage, and the target is grappled (escape DC 15).

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.

Horns. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Tail. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 14 (2d10 + 3) bludgeoning damage.

Larverder

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