Large Beast, Any Alignment
Armor Class 12
Hit Points 56 (7d10 + 21)
Speed 50 ft., Climb 50 ft.
STR
18 (+4)
DEX
16 (+3)
CON
17 (+3)
INT
5 (-3)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws STR +6, DEX +5
Skills Athletics +6, Perception +3, Stealth +5
Senses Passive Perception 11
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Smell- The Apelion has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics- The Apelion has advantage on an attack roll against a creature if at least one of the Apelion's allies are within 5 feet of the creature and the ally isn't incapacitated.

Pounce- If the Apelion moves at least 20 feet straight towards a creature and then hits it with a punch attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the Apelion can make a bite attack against it as a bonus action.

Running Leap- With a 10 foot running start, the Apelion can long jump up to 25 feet.

Actions

Multiattack- The Apelion makes three attack, two with its punches, and one with its bite.

Punch- Melee Weapon Attack: +6 to hit, range 5 ft., one target. On Hit: 9 (1d10+4) bludgeoning damage.

Bite- Melee Weapon Attack: +6 to hit, range 5 ft., one target. On Hit: 12 (2d8+4) piercing damage.

CrypticGamez

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