Stone Camouflage. Nol has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Gnome Cunning. Nol has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
*At the start of combat, Nol will cast greater invisibility on himself.
Innate Spellcasting. Nol’s innate spellcasting ability is Intelligence (spell save DC 11). He can innately cast the following spells, requiring no material components:
At will: nondetection (self only)
1/day each: blindess/deafness, disguise self, greater invisibility
One Handed War Pick. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 8 (1d8 + 3) piercing damage. Once per turn, when he has advantage, Nol deals 17 (5d6) additional piercing damage to his target.
Uncanny Dodge. When an attacker that Nol can see hits him with an attack, Nol can use his reaction to halve the attacks damage against himself.
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