Armor Class 16 Gel Membrane
Hit Points 38 (5d20)
Speed 50 ft., Burrow 30 ft.
STR
12 (+1)
DEX
15 (+2)
CON
13 (+1)
INT
7 (-2)
WIS
9 (-1)
CHA
10 (+0)
Senses Blindsight, Passive Perception 12
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Tentacle grab. The Gem grabs you with its tentacles, holding you to its mouth. while doing this, it can not roar.

Bite. The Gem gnashes at you with its teeth, dealing 5D8 piercing damage.

Roar. The Gem lets out an ear splitting roar. all players must make a DC 15 CON save. on a failed save, take 2D6 damage and perform your next attack with disadvantage.

Reactions

Light Feeder. If they sense bright light being produced, they will forget what they are doing and immediately attack the source.

Description

This Gem has taken up residence in the ocean. It resembles a giant worm, with a bulbus head, with tentacles surrounding a circular mouth lined with sharp teeth, where the gem is located. It is covered in a thick, translucent membrane. It feeds on glowing seaweed. It is normally a docile creature, but will attack if they sense bright light. While they posses no eyes, they can see perfectly well.

Habitat: Coastal

DehPandaKing

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