Armor Class
14
(natural armor)
Hit Points
105
(10d10 + 50)
Speed
30 ft.
STR
15
(+2)
DEX
9
(-1)
CON
16
(+3)
INT
4
(-3)
WIS
11
(+0)
CHA
1
(-5)
Damage Resistances
Necrotic, Poison
Damage Immunities
Fire, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision 120 ft., Passive Perception 10
Languages
Understands the languages of its creator but can't speak
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Actions
Multiattack. The golem makes two melee attacks.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., 2 targets. Hit: 12 (1d12 + 5) bludgeoning damage.
Sword. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 (1d8 + 6) piercing damage and the target is grappled.
Shrapnel Blast (Recharge 6). The golem exhales shrapnel in a 15-foot cone. Each creature in that area must make a DC 12 dexterity saving throw, taking 15 (4d6) piercing damage on a failed save, or half as much damage on a successful one.
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