Armor Class
11
(natural armor)
Hit Points
8
(2d8 + 2)
Speed
40 ft.
STR
13
(+1)
DEX
10
(+0)
CON
16
(+3)
INT
1
(-5)
WIS
8
(-1)
CHA
2
(-4)
Senses
Passive Perception 9
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Charge. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Relentless. If the boar takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead if it succeeds a DC 13 CON save.
Poisoned Dead. Any creatures hit by an attack of this creature must succeed a DC 12 CON Save or take (2d4) extra poison damage.
Actions
Tusk. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.







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