Keen Hearing and Smell. The corgi has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The corgi has advantage on attack rolls against a creature if at least one of the corgi's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Description
Familiar. The corgi can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the corgi senses as long as they are within 1 mile of each other.
Fey Mount. If a creature is of small size or smaller, the corgi can serve as a mount for that creature with a DC 12 Animal Handling check if not a fey, or a DC 10 if a fey. If the creature is the corgi's companion, it may mount the corgi without this check.
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