Small Beast, Chaotic Neutral
Armor Class 12 (natural armor)
Hit Points 8 (3d4 + 1)
Speed 40 ft.
STR
12 (+1)
DEX
18 (+4)
CON
11 (+0)
INT
13 (+1)
WIS
10 (+0)
CHA
4 (-3)
Skills Perception +3, Stealth +4
Senses Passive Perception 15
Languages -- can understand elvish, sylvan, and common but cannot speak.
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The corgi has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The corgi has advantage on attack rolls against a creature if at least one of the corgi's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Description

Familiar. The corgi can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the corgi senses as long as they are within 1 mile of each other.

Fey Mount. If a creature is of small size or smaller, the corgi can serve as a mount for that creature with a DC 12 Animal Handling check if not a fey, or a DC 10 if a fey. If the creature is the corgi's companion, it may mount the corgi without this check.

Monster Tags: Misc Creature

Habitat: ForestGrasslandHillUrban

SivlakTalorb

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