Armor Class
13
Natural Armor
Hit Points
30
(1d6)
Speed
30 ft., Swim 30 ft.
STR
18
(+4)
DEX
11
(+0)
CON
16
(+3)
INT
4
(-3)
WIS
14
(+2)
CHA
5
(-3)
Skills
Perception +4
Senses
Darkvision 60ft, Passive Perception 12
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Pack Tactics. The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally isn't incapacitated.
Water Breathing. The beast can breathe only underwater.
Actions
Maul. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit 1d8+6 Piercing damage.
Description
A beast of magic that takes the form of an amphibious creature.
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