Armor Class
14
Natural Armor
Hit Points
27
(5d10)
Speed
30 ft., Climb 20 ft.
STR
15
(+2)
DEX
14
(+2)
CON
11
(+0)
INT
2
(-4)
WIS
8
(-1)
CHA
3
(-4)
Skills
Athletics +4, Perception +1, Stealth +4
Condition Immunities
Poisoned
Senses
Blindsight 30 ft., Passive Perception 11
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Camouflage. The jaculi has advantage on Dexterity (Stealth) checks made to hide.
Keen Smell. The jaculi has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 13 (3d8) poison damage on a failed save, or half as much damage on a successful one.
Spring. The jaculi springs up to 30 feet in a straight line and makes a bite attack against a target within its reach. This attack has advantage if the jaculi springs at least 10 feet. If the attack hits, the bite deals an extra 7 (2d6) piercing damage.
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