Immutable Form. The dragon is immune to any spell or effect that would alter its form.
Magic Resistance. The dragon has advantage on saving throws against spells and other magical effects.
Unusual Nature. The dragon doesn’t require air, food, drink, or sleep, and it gains no benefit from finishing a short or long rest.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (2d6 + 6) piercing damage.
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 6) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.
Radiant Breath (RECHARGE 6) The dragon exhales a ray of radiant energy in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 20 (4d8) ( radiant damage on a failed save, or half as much damage on a successful one.
Malevolently Cute Presence. Any creature with an Intelligence of 4 or more that is within 30 feet of the dragon must succeed on a DC 12 Wisdom saving throw or be compelled to pet the dragon for one minute. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Malevolently Cute Presence for the next 24 hours.
Previous Versions
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