Undead Fortitude. If damage reduces the blood monster to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Bloodcurdle. If a creature is cut and bleeding, the blood monster can enter the cut and do 1d12 necrotic damage upon entry. The creature must make a con save every turn (DC 15). On a failed save, they take 2d6 necrotic damage. It takes 3 constitution saves to remove the blood monster from the creature’s body. If the creature is reduced to zero hit points by this ability, the body becomes the blood monster’s and death saves are at disadvantage.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Description
Blood monsters are made when someone casts the Congelance spell. They move silently and leave a trail of blood on the floor when they move. They don’t have clothing or armor,
Comments