Medium Undead, Neutral Evil
Armor Class 8
Hit Points 22 (3d8 + 9)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Cannot understand languages or speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the blood monster to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Bloodcurdle. If a creature is cut and bleeding, the blood monster can enter the cut and do 1d12 necrotic damage upon entry. The creature must make a con save every turn (DC 15). On a failed save, they take 2d6 necrotic damage. It takes 3 constitution saves to remove the blood monster from the creature’s body. If the creature is reduced to zero hit points by this ability, the body becomes the blood monster’s and death saves are at disadvantage.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Description

Blood monsters are made when someone casts the Congelance spell. They move silently and leave a trail of blood on the floor when they move. They don’t have clothing or armor, 

Habitat: Urban

TheCEOofTwink

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