Cunning Action. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.
Sneak Attack (1/Turn). The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.
Spellcasting. The infiltrator is a 2st-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The infiltrator has the following wizard spells prepared:
Cantrips (at will): dancing lights, mage hand, fire bolt
1st level (3 slots): magic missile, shield, feather fall, chromatic orb
Multiattack. The spy makes two melee attacks.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Description
Magic exists all throughout Aundair, even in its military. Aundarian Infiltrators are arcne assassins tasked with wetwork ops on foreign land. While not extremely powerful in ways of magic, they make up for it with adaptability and cunning.
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