Large Beast, Unaligned
Armor Class 16 (natural armor)
Hit Points 180 (16d20 + 20)
Speed 50 ft.
STR
20 (+5)
DEX
16 (+3)
CON
18 (+4)
INT
8 (-1)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws STR +8, CON +7
Skills Perception +4, Stealth +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Exhaustion, Frightened, Poisoned, Prone
Senses Passive Perception 14
Languages Can understand Sylvan but cannot speak it.
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Keen Hearing and Smell. The Bandersnatch has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Regeneration. The Bnadersnatch regains 10 hit points at the start of its turn if it has at least 1 hit point. If the Bandersnatch takes fire damage this ability does not work at the start of its next turn.

Actions

Multiattack. The Bandersnatch can make 1 bite attack, and 2 attacks with its claws

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 5) piercing damage plus 12 (2d10) poison damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be grappled.

Claws. Melee weapon attack: +7 to hit, reach 5ft., one target. Hit: 13 (2d6 +5) slashing damage.

Description

The frumious Bandersnatch is a fearsome foe. A huge, hulking creature with leopard style camouflage. The Bandersnatch is as quick as it is ferocious, running down its prey in moments before finishing it off with its sharp teeth.

Monster Tags: Misc Creature

Habitat: Forest

JDoney

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