Keen Hearing and Smell. The Bandersnatch has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Regeneration. The Bnadersnatch regains 10 hit points at the start of its turn if it has at least 1 hit point. If the Bandersnatch takes fire damage this ability does not work at the start of its next turn.
Multiattack. The Bandersnatch can make 1 bite attack, and 2 attacks with its claws
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 5) piercing damage plus 12 (2d10) poison damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be grappled.
Claws. Melee weapon attack: +7 to hit, reach 5ft., one target. Hit: 13 (2d6 +5) slashing damage.
Description
The frumious Bandersnatch is a fearsome foe. A huge, hulking creature with leopard style camouflage. The Bandersnatch is as quick as it is ferocious, running down its prey in moments before finishing it off with its sharp teeth.
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