Small Elemental, Neutral
Armor Class 11 (natural armor)
Hit Points 15 (2d10 + 5)
Speed 30 ft., Swim 90 ft.
STR
12 (+1)
DEX
12 (+1)
CON
14 (+2)
INT
2 (-4)
WIS
2 (-4)
CHA
2 (-4)
Damage Resistances Acid
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Aquan
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Pop!. If the elemental takes piercing or slashing damage, it pops, for 1d8 damage in a 5' radius. If it has hit points left (after taking damage from the weapon and the pop) , it then reforms within 1d6 rounds. 

Recombine If 2 or more Bubble Elementals wish, they can combine into a Sudsy Ooze. Add up all of the remaining hit points.  While in Sudsy Ooze form, they lose the ability to Pop (see above), but gain a new attack- an Acid Squirt. 

Actions

Bubble Capture. The elemental can enter a medium or smaller hostile creature's space and stop there, encapsulating the creature. The victim can avoid with a dex save of 11.

 

Once captured a victim will automatically begin to take 1d4+1 acid damage per round. 

Acid Squirt. If the Bubble Elemental recombines, it gains an acid squirt attack- +3 to hit, 1d6+1 damage. (This attack is not available unless the Bubble Elementals recombine) 

Habitat: CoastalSwampUnderwater

Peter13

Comments

Posts Quoted:
Reply
Clear All Quotes