Pop!. If the elemental takes piercing or slashing damage, it pops, for 1d8 damage in a 5' radius. If it has hit points left (after taking damage from the weapon and the pop) , it then reforms within 1d6 rounds.
Recombine If 2 or more Bubble Elementals wish, they can combine into a Sudsy Ooze. Add up all of the remaining hit points. While in Sudsy Ooze form, they lose the ability to Pop (see above), but gain a new attack- an Acid Squirt.
Bubble Capture. The elemental can enter a medium or smaller hostile creature's space and stop there, encapsulating the creature. The victim can avoid with a dex save of 11.
Once captured a victim will automatically begin to take 1d4+1 acid damage per round.
Acid Squirt. If the Bubble Elemental recombines, it gains an acid squirt attack- +3 to hit, 1d6+1 damage. (This attack is not available unless the Bubble Elementals recombine)
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