Large Construct, Unaligned
Armor Class 16 (natural armor)
Hit Points 130 (14d10 + 56)
Speed 20 ft.
STR
18 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
1 (-5)
WIS
5 (-3)
CHA
1 (-5)
Saving Throws STR +9
Skills Intimidation +5
Damage Vulnerabilities Acid, Thunder
Damage Resistances Fire, Psychic, Bludgeoning from non magical attacks
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 9
Languages Telepathy It can only speak to its creator through telepathy Understands the languages of its creator but can't speak
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

 

Immutable Form. The golem is  to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Ignite. If the golem takes 10: slashing, piercing, from a steel weapon, it will ignite. Any creature within 10 Ft while the golem is ignited will take 2d6 fire damage. The golem will remain ignited for 1d4 rounds after which it can not ignite until the next dawn.

Actions

Multiattack. The golem makes two attacks.

Shield Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced by 5. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the greater restoration spell or other magic.

Shield Edge. Ranged Weapon Attack: +4 to hit, one target, Hit: 2d8+3

 

 

Bonus Actions

Parry. 18 Dex DC. On a successful save the golem reduces any damage by half that turn.

Description

The coal golem is a powerful creature with immense strength and the power to ignite. 

Glazedspurro

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