Charm Spore. The Fungus creates a 15 ft. cone of magic spores. any creature in the spores has to make a CON save or be charmed.
Face Changer. The Fungus can turn into the thing you fear or like the most.
Root. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 4 (1d8 + 3) [bludgeoning] damage.
Spore Dart. Ranged Weapon Attack: +3 to hit, range 60/120 ft., 1 target. Hit: 5 (1d6 + 3) [poison] damage.
Description
A sentient mushroom with the power to entrance unknowing souls.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments