Medium Plant, Chaotic Evil
Armor Class 11 Natural
Hit Points 20 (5d6 + 4)
Speed 30 ft.
STR
9 (-1)
DEX
10 (+0)
CON
14 (+2)
INT
12 (+1)
WIS
13 (+1)
CHA
15 (+2)
Skills Persuasion +3
Senses Tremorsense 20 ft., Passive Perception 16
Languages Common, Undercommon
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Charm Spore.  The Fungus creates a 15 ft. cone of magic spores. any creature in the spores has to make a CON save or be charmed.

Face Changer. The Fungus can turn into the thing you fear or like the most.

Actions

Root. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 4 (1d8 + 3) [bludgeoning] damage. 

Spore Dart. Ranged Weapon Attack: +3 to hit, range 60/120 ft., 1 target. Hit: 5 (1d6 + 3) [poison] damage.

Description

A sentient mushroom with the power to entrance unknowing souls.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Glazedspurro

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