Armor Class
11
(16 with barkskin)
Hit Points
13
(2d8 + 4)
Speed
30 ft.
STR
10
(+0)
DEX
12
(+1)
CON
13
(+1)
INT
12
(+1)
WIS
15
(+2)
CHA
11
(+0)
Saving Throws
DEX +3, WIS +4
Skills
Animal Handling +4, Medicine +4, Nature +3, Perception +4
Senses
Darkvision, Passive Perception 14
Languages
Druidic plus any two languages
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Spellcasting. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:
Wildshape: Polymorph into Forrest Owl
Cantrips (at will): guidance, poison spray, shillelagh
1st level (4 slots): entangle, longstrider, charm person, fog cloud
2nd level (3 slots): hold person, barkskin
Actions
Quarterstaff. Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh.
Description
Fanatic druids who abhor the arcane. Have begun to raid outside the Eldeen
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