Medium Humanoid, Chaotic Good
Armor Class 11 (16 with barkskin)
Hit Points 13 (2d8 + 4)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
13 (+1)
INT
12 (+1)
WIS
15 (+2)
CHA
11 (+0)
Saving Throws DEX +3, WIS +4
Skills Animal Handling +4, Medicine +4, Nature +3, Perception +4
Senses Darkvision, Passive Perception 14
Languages Druidic plus any two languages
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Spellcasting. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:

Wildshape: Polymorph into Forrest Owl

Cantrips (at will): guidance, poison spray, shillelagh

1st level (4 slots): entangle, longstrider, charm person, fog cloud

2nd level (3 slots): hold person, barkskin

Actions

Quarterstaff. Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh.

Description

Fanatic druids who abhor the arcane.  Have begun to raid outside the Eldeen

Monster Tags: NPC

Habitat: ForestGrasslandHillMountain

Drednik

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