Brute. A melee weapon deals one extra die of its damage when the were-digo hits with it (included in the attack).
Surprise Attack. If the were-digo surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.
Multiattack. The were-digo makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Description
Were-digos were once human, but it is said that their cannibalistic tendencies cursed them into becoming were-digos: a revolting, grotesque combination of deer, wolf, zombie, and man.
Comments