Medium Monstrosity (Human), Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
13 (+1)
INT
8 (-1)
WIS
11 (+0)
CHA
9 (-1)
Skills Stealth +8, Survival +2
Senses Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Brute. A melee weapon deals one extra die of its damage when the were-digo hits with it (included in the attack).

Surprise Attack. If the were-digo surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.

Actions

Multiattack. The were-digo makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Description

Were-digos were once human, but it is said that their cannibalistic tendencies cursed them into becoming were-digos: a revolting, grotesque combination of deer, wolf, zombie, and man.

Monster Tags: Goblinoid

Habitat: ForestGrasslandUnderdark

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