Medium Humanoid, Chaotic Good
Armor Class 12 (hide armor)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR
13 (+1)
DEX
11 (+0)
CON
12 (+1)
INT
8 (-1)
WIS
11 (+0)
CHA
8 (-1)
Saving Throws DEX +2, WIS +2
Senses Darkvision, Passive Perception 10
Languages Any one language
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The warrior has advantage on an attack roll against a creature if at least one of the warrior's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

NET. (3) Martial Ranged Weapon (range 5/15): +5 to hit.  A Large or smaller creature hit by a net is restrained until it is freed.. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net.

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

 

Description

Wildshape: Polymorph into Forrest Owl

Ashclan Warriors follow their druids in the quest to rid Eberron of foul arcane magic.  Non-violent as possible.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

Drednik

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