Armor Class
12
Natural Armor
Hit Points
19
(5d8 + 4)
Speed
20 ft., Fly 30 ft.
STR
3
(-4)
DEX
15
(+2)
CON
12
(+1)
INT
3
(-4)
WIS
7
(-2)
CHA
1
(-5)
Condition Immunities
Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Senses
Blindsight, Darkvision, Passive Perception 8
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Skills Stealth +8
Resistances Bludgeoning, Piercing, Slashing
Immunities Charmed, Frightened, Grappled,
Paralyzed, Petrified, Prone, Restrained, Stunned
Senses Blindsight 10 ft., Passive Perception 8
Shadowdwelling. The swarm of shadow bugs does not ever enter a space that is not dark. This creature is invisible when in darkness.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 7 (2d6) necrotic damage
Reactions
Retreat. When forced into an area that is not dark, the Blood Scarab immediately moves to the nearest area of darkness.
Comments