Medium Monstrosity, Chaotic Evil
Armor Class 12 Natural Armor
Hit Points 19 (5d8 + 4)
Speed 20 ft., Fly 30 ft.
STR
3 (-4)
DEX
15 (+2)
CON
12 (+1)
INT
3 (-4)
WIS
7 (-2)
CHA
1 (-5)
Senses Blindsight, Darkvision, Passive Perception 8
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits
Skills Stealth +8
Resistances Bludgeoning, Piercing, Slashing
Immunities Charmed, Frightened, Grappled, 
Paralyzed, Petrified, Prone, Restrained, Stunned
Senses Blindsight 10 ft., Passive Perception 8
Shadowdwelling. The swarm of shadow bugs does not ever enter a space that is not dark. This creature is invisible when in darkness.
Actions

Bite. Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 7 (2d6) necrotic damage

Reactions

Retreat. When forced into an area that is not dark, the Blood Scarab immediately moves to the nearest area of darkness.

Drednik

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