Gargantuan Monstrosity, Neutral Evil
Armor Class 22
Hit Points 850 (40d20)
Speed 20 ft.
STR
30 (+10)
DEX
8 (-1)
CON
30 (+10)
INT
8 (-1)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws STR +19, CON +19
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Tremorsense, Passive Perception 10
Languages Primordial
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Legendary Resistance (3/day):  If Wy should fail a saving throw, it may instead choose to succeed.

Siege Monster: Wy deals double damage to walls and structures.

Actions

Crushing Claws. Melee Weapon Attack: +10 to hit, reach 15 ft., 1 target. Hit: 6d6 + 8 bludgeoning damage. 

Heart of the Mountain. RangedWeapon Attack: +10 to hit, range 300 ft., all targets in a 10ft wide line OR all targets in a 60ft cone. Hit: 6d8 + 10) fire damage.

Legendary Actions

Wy may make 3 legendary actions but only 1 per turn. It regains 1 action at the end of its turn.

Landslide (Costs 2 Actions). Wy shakes loose boulders and rock, crushing all caught beneath it. All creatures within 20 ft take 4d8 bludgeoning damage from falling rocks. These boulders now act as part of the environment and are difficult terrain.

Billow (Costs 1 Action). Wy stokes the fire in its mountainous form, sending thick smoke billowing from its rising peaks. All creatures within 10 ft of Wy are blinded until they move out of its area of effect. All ranged attacks have disadvantage while targeting Wy while the smoke is active. The smoke dissipates at the end of Wy's next turn.

Mythic Actions

Earth Surge. Wy retracts it legs and slams down into the ground. Wy then sends shards of stone up through the earth all around it. All creatures within 30 feet must make a DC18 DEX save. On a failure, they take 4d12 piercing damage. They take half as much on a success. Wy's movement is reduced to 0 for 1 minute but it's AC is increased by 3 during this time.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

DancePartyShep

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