False Appearance. While the treant remains motionless, it is indistinguishable from a normal tree.
Siege Monster. The treant deals double damage to objects and structures.
Withering Aura.
Any creature that starts its turn within 10ft of it takes 1d8 Necrotic damage. Allied Blights are immune to this effect.
Multiattack. The treant makes two slam attacks or one Slam attack and uses its root twist.
Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.
Root Twist
Melee weapon attack, +10 to hit, Reach 30 ft, One target. The treant uses its roots to lash out and grab an enemy within range. On a hit the target is grappled (Escape DC 14) and pulled up to 20 ft closer to the treant. The treant can use a bonus action on subsequent turns to pull a grappled target 10ft closer. The treant can only have one creature grappled in this way at a time.
Summon Blight (2/Day)
The treant releases a noxious aura and a low rumble and summons 1d6 Twig blights within 20ft of it. If it is below 1/2 health it instead summons 1d4 needle blights and 1d4-1 Vine blights if it is below 1/4 of its original health.
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