Armor Class
16
Hit Points
20
(3d8 + 7)
Speed
50 ft., Climb 40 ft.
STR
14
(+2)
DEX
17
(+3)
CON
10
(+0)
INT
3
(-4)
WIS
14
(+2)
CHA
7
(-2)
Saving Throws
DEX +6
Skills
Perception +4, Stealth +6
Senses
Passive Perception 14
Languages
--
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Keen Smell. The beythioch has advantage on Wisdom (Perception) checks that rely on smell.
Beast of Chaos. The beythioch's attacks are considered magical for the purpose of overcoming damage resistance.
Pounce. If the beythioch moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the beythioch can make one bite attack against it as a bonus action.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.