Magic Resistance. The Animated Astray Angel has advantage on saving throws against spells and other magical effects.
Turn Resistance. The Animated Angel has advantage on saving throws against any effect that turns undead.
Undead Fortitude. If damage reduces the Animated Angel to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage from a critical hit. On a success, the zombie drops to 1 hit point instead.
Multiattack. The Animated Astray Angel makes two melee attacks. it can substitute one of its attacks to use its Death Wings.
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands, plus 18 (4d8) necrotic damage. If the target is within 5 feet of any of the Animated angel’s allies, the target takes an extra 2 (1d4) necrotic damage.
Death Wings (recharges on 6). The Animate angel grows dark feathered and skeletal wings from its back each creature within 20ft. must make a DC 14 Constitution saving throw or take 10 (3d6) (3d6) necrotic damage.
Description
An Animated Astray Angel is made from the defiled corpse of an angel or someone of celestial blood. these individuals are dangerous as they have been both forsaken and risen from the grave. Making one is a dangerous task and process, bearing the consequences of such an act is another. Usually, these once holy warriors will fight with not as much grace or intelligence as they may have had in life, but what they lack in brains they make up for in accursed damage.
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