Keen Hearing and Smell. The lion has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The lion has advantage on an attack roll against a creature if at least one of the lion’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Pounce. If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.
Running Leap. With a 10-foot running start, the lion can long jump up to 25 feet.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8 + 3) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Teleport (Recharge 4–6). The lion magically teleports, along with any equipment it is wearing or carrying, up to 50 feet to an unoccupied space it can see. Before or after teleporting, the dog can make one bite attack.
Description
A blink lion takes its name from its ability to blink in and out of existence, a talent it uses to aid its attacks and to avoid harm.
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