Small Ooze, Unaligned
Armor Class 10 Natural
Hit Points 10 (10d10)
Speed
STR
20 (+5)
DEX
15 (+2)
CON
18 (+4)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Exhaustion, Grappled, Incapacitated
Senses Darkvision, Passive Perception 10
Languages Dwarfen
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Disguise:  unless opened just looks like a can that says whoop ass in dwarf       True Body: only takes damage when the party hits the can

Actions

Rising uppercut: whenever the can is opened the whoop ass attacks whoever did it. Make a constitution save of 15. If failed take 2d8 blunt damage if succeeded no damage.

Punch: reach 10ft +6 to hit (2d8)

 

Reactions

Open the can: look at rising uppercut

Legendary Actions

Back in the can: after 5 turns it goes back in the can for use of ability rising uppercut

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Out of its can it is a brown sludgy creature that takes the appearance of a 5ft with horns on its head. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

Boarlord

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