Huge Monstrosity, Chaotic Evil
Armor Class 12
Hit Points 157 (15d12 + 60)
Speed 20 ft., Climb 20 ft.
STR
23 (+6)
DEX
14 (+2)
CON
18 (+4)
INT
7 (-2)
WIS
12 (+1)
CHA
7 (-2)
Skills Athletics +9, Perception +4
Senses Darkvision, Passive Perception 14
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Fearsome dwellers of high, rocky crags. Behemoths survive by scavenging and killing all that they can and dragging the carcasses back to their filthy lairs strewn with bones, clumps of hair, and feces. The attack of these giant creatures is so overwhelming it reduces their target's ability to mount further defenses.

Actions

Multiattack. The behemoth makes two claw attacks.

Claws. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) slashing damage. On a successful hit, the monstrous strength of the Behemoth overwhelms the target, reducing their AC by 2 for 10 minutes on a failed Wisdom saving throw (DC 15). This effect does not stack. 

Rock. Ranged Weapon Attack: +9 to hit, range 50/100 ft., one target. Hit: 30 (7d6 + 6) bludgeoning damage.

Monster Tags: Misc Creature

Habitat: Mountain

jdpigeon

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